Scarygirl: Mission Maybee

Released – 2020 | Role – Developer – Porting

Mission Maybee was originally designed as a tech demo for Dark Slope Studios. I was part of the team that ported the game to the Zero Latency platform and improved the tech demo for use in a live market. This involved new input systems, the ability to pause gameplay, seamless drop in/out for players and lots of new operator features. We were also required to support Windows Mixed Reality tracking with 2-point avatars instead of the tech demo’s 6-point Optitrack setup.

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