Released Projects
Scarygirl: Mission Maybee
Scarygirl: Mission Maybee was developed by Dark Slope Studios. I helped port the game from Optritrack tracking to Windows Mixed Reality on the Zero Latency platform.
Tap Titans 2
Tap Titans 2 is a mobile game developed by Game Hive Inc. I helped produce content updates and game maintenance to keep the fans engaged and spending. Tap Titans 2 is available for iOS and Android.
Quick Drop
Quick Drop is a small mobile game. You control an elevator tasked to move as many passengers to their designated floors as possible before they grow impatient. Our stated goal was to create “A one tap mobile game with depth.” The game was prototyped at the Toronto Game Jam 2016 and is now out for Android and iOS.
Block Swop
Block Swop’s main mechanic is changing rooms while the player stays in the same location. The goal is to move your green character to the gold block, traversing through spikes, cannons and other obstacles. The game was prototyped at the Toronto Game Jam 2015 and is now out for Android and iOS.
In Development
Beat Blast
We went into Global Game Jam 2019 with the idea of morphing standard bullet hell mechanics to into a customizable song that the player can craft as they progress through the game. We were quite pleased with the results and are continuing development now. You can see the latest demo of the game here
Game Jams
Help Me Move?
A simple platformer designed to lead to some physics based hilarity with a calm, appealing aesthetic. The red and blue characters need to help their friend move a couch to the van waiting at the bottom of the play area. The game was prototyped at the Toronto Game Jam 2018 and can be played here.
Talking Creation
An experimental game developed to give the Woolly Walrus team an excuse to experiment with dialogue trees. You play a god, talking to an older, more experienced god about your likes/dislikes and what sort of planet you want to create. The planet morphs and changes based off of the player’s interactions. The game was prototyped at Toronto Game Jam 2017.
Wet Plunder
A red light/green light style game that keeps the user on their toes. The game was prototyped in a 6 hour game jam early in 2017.
Space To Funk
This was the result of the first game jam I ever participated in. Inspired by Super Mario Galaxy, you play an astronaut exploring the stylized planets with a grappling hook. To keep you on your toes, enemy musical instrument creatures try and knock you into the emptiness of space. The game was prototyped at Global Game Jam 2014.