Summary

Technical director with 8+ years of experience. Has effectively formed and led teams, managed projects and successfully met milestone deadlines. Has released games onto iOS, Android, macOS, and Windows as an engineer, technical artist, game designer and 3D artist.

Skills

Languages

  • C#, C++, GLSL & HLSL , JavaScript , HTML, CSS, PHP, SQL

Project Management & Tools

  • Git, Trello, Wrike, JIRA, Plastic SCM, Notion

Game Engines

  • Unity, UDK, Unreal Engine 4

Other

  • 3D Modeling, Sculpting and Texturing

Experience

Snowman – Technical Director October 8th 2020 – Present

  • Recruited a team of engineers and built a strong team atmosphere
  • Set project coding standards, review processes and best practices
  • Dictated the technical direction of a project from technology to team size
  • Planned software architecture and oversaw the creation of a project’s underlying systems
  • Prepared technical documentation for internal and external stakeholders
  • Created and maintained a continuous integration (CI) pipeline throughout development

Woolly Walrus Games – Co-Founder/Developer December 2014 – Present

  • Took multiple projects through the entire game making process from concept to release
  • Designed and implemented multiple game prototypes
  • Participate in community events

Released Projects: Beat Blast (Steam), Block Swop (Google Play/App Store), Quick Drop (Google Play/App Store)

Dark Slope Studios – Game Engine Developer – Level 2 March 2019 – September 2020

  • Develop a VR multiplayer MOBA from prototype to launch for the HOLOGATE platform
  • Port an existing LBE VR game to the Zero Latency platform
  • Help secure funding with demonstrable, functional prototypes that excite

Released Projects: Scarygirl: Mission Maybee (Website), Slugterra VR (Website)

Game Hive – Mobile Client Developer July 2018 – February 2019

  • Maintained an existing codebase and provided continual support for the game Tap Titans 2
  • Designed and implemented in-house tools to optimize internal workflows
  • Worked with the backend and art teams to implement full stack solutions to complex problems

Released Projects: Tap Titans 2 (Google Play/App Store)

InventDev – Lead Technical Consultant October 2014 – January 2019

  • Managed a team of artists and programmers, prioritized tasks and consistently met project deadlines
  • Designed and implemented a suite of software products in Unreal 4 and Unity
  • Shipped specialized VR products for firms across Canada, the US and China
  • Worked with artists to create in-house tools and optimize workflows

Released: 10+ interactive archvis projects

Education

Ontario College Advanced Diploma of Game Development – George Brown College April 2015

  • Specialization in 3D modeling, shader creation and technical art
  • Graduated with Honours

Continuing Education Courses

  • Introduction to Project Management – George Brown College
  • Introduction to Marketing – George Brown College
  • Social Media Marketing – George Brown College

Awards

Nomination for Best VR/AR Game (Slugterra VR) – Canadian Game Awards 2021

 

Excellence in Research & Innovation Badge – George Brown College June 2015

  • Provided to “acknowledge the skills that don’t appear on a transcript: the ability to problem-solve, communicate with team members and produce innovative solutions to industry problems.”

Contact

Want to get in touch? Message me on LinkedIn or email me at arthur.daurio@gmail.com